Welcome to The Nameless Tower

This is The Nameless Tower's news archive.
Here you will find older news (or 'olds'.)


NVScript v1.0.7 update
Tuesday the 15th of November, 2005

NVScript has been updated to version 1.0.7.
Since I haven't mentioned NVScript updates since v1.0.2, here's the version history:

v1.0.7

  • New Script: NVCursedObj.
  • New Script: NVSwapSword
  • New Script: NVTrapSetQVar (NVTrap)
  • New Script: NVTrigQVar (NVTrigger)
  • New Script: NVUnusableUnlessQVar
  • The 'Event Acquire' or 'Event Create' schemas are now played correctly in NVInvAssembly and NVInvAssembly2.
  • The various scripts that add items to the player's inventory now force an inventory refresh in SS2.
  • NVGhostingMessages: Added support for custom 'ghosting failed' messages.

v1.0.6

  • Added weighted random link support to NVTrigger scripts. Added KillLinks parameter for random links.
  • NVKeyringKey: Added support for multiple keyrings, parameters for customising model and inventory names of keyrings, and improved the locked-obj finding algorithm to properly understand the RegionMask.
  • NVInvAssembly2: Added multiple part/item support.
  • New script: NVDeathCutscene (SS2 only).
  • Added version histroy. (!)

v1.0.5

  • New script: NVEndTrap (NVTrap) (SS2 only).
  • New script: NVInvAssembly2.
  • New script: NVPutIntoContainers (SS2 only)
  • New script: NVRecalcTrap (NVTrap) (SS2 only).

v1.0.4

  • New script: NVAirlock
  • New script: NVDoorStartsOpen
  • New script: NVTrapConverse (NVTrap)

v1.0.3

  • Added full System Shock 2 support via SS2 version.
  • New script: NVHPTrigger (Yes, this was supposedly in v1.0.0.)
  • New script: NVComestible (SS2 only).
  • Fixed some nasty bugs in NVHolyH2O and NVInvTransform.
  • NVAttachMyObj: Added attachment joint support.
  • NVCreateAndLink: Added creation location paramters.

Get it from the Downloads page.


Bat model
Monday the 29th of August, 2005

I've just finished a new jointed Bat model.
You can find it in the 3D Models section.


Massive model update
Satuarday the 6th of August, 2005

I've just finished a new version of the Food Pack that vastly enhances all the models and textures. It now contains cabbage that looks like cabbage, cheese that looks like cheese, and sausages that look like (vegetarian) sausages.

To help get around the maximum texture palette limit, I've also re-released nearly half of the other objects with changes to their texture palettes. These object now either share texture palettes with each other or with original Thief 2 textures, greatly decreasing the number of palette slots they use.
The following objects have been updated:
NVBarrel
NVBookcases
NVBracelet
NVCandelabrum
NVChair01
NVChessTable
NVComb
NVDresser
NVFern01
NVGasLamp
NVGoblet
NVLamp02
NVLantern
NVLCJars
NVLeafPlant01
NVLeafPlant02
NVLocket
NVMagnify
NVMantelClock
NVRoundTable01
NVPiano
NVScarecrow
NVScissors
NVSkeleton
NVTables
NVToys
NVTrSphere
NVVases
NVWallLantern02
NVWickerBasket
NVWickerBasket2


.3ds -> .bin updated to v1.19
Tuesday the 6th of July, 2005

The Graphical .3ds -> .bin Conversion Utility has been updated to fix a couple of bugs and problems:

  • The 'texture filename too long' warning is now correctly displayed when the 'Auto .gif textures' option is disabled.

  • The entry boxes for material #1 should now be removed properly when when loading an object with no material #1.

  • The scale factor is now restored to the default when loading a .3ds or .e file after loading a .bin file (which sets the scale factor to 1x).

  • Fixed some problems with material transparency.

  • Added an option to use an alternate text editor for .e files.

  • The 'Convert Meshes to Revision 2' option is now saved and restored correctly when the program is quit.

You can download it here.


NVScript v1.0.2 update
Tuesday the 10th of May, 2005

NVScript has been updated to version 1.0.2.
New scripts:

Traps:
NVItemGiver (NVTrap)

Miscellaneous Scripts:
NVHolyH2OHack (NVInvTransform)
NVInvAssembly
NVInvTransform

Get it from the Downloads page.


NVScript v1.0 released
Sunday the 1st of May, 2005

My new object script module, NVScript.osm, is now availiable on the Downloads page.
Special thanks are due to Telliamed, without whom this module would not have been possible.

The following scripts are included:

Traps:
NVLinkBuilder (NVTrap)
NVCreateAndLink (NVTrap)
NVOnscreenText (NVTrap)
NVRelayTrap (NVTrap) (NVTrigger)
NVScaleDims (NVTrap)
NVSuspiciousTrap (NVTrap)
NVVOTrap (NVTrap)

Triggers:
NVFrobToggle (NVTrigger)
NVHPTrigger (NVTrigger)

AI Scripts:
NVConvEnhancer
NVGhostingMessages
NVIncapacitatedMessages

Miscellaneous Scripts:
NVAttachMyObj
NVEmitWhileSelected
NVExclusiveObject
NVInventoryMemory
NVNameOnCreation
NVSafeDoor
NVTweqMessages

Debug / Mission Design Scripts:
NVDifficultyDebug


Safe door
Sunday the 1st of May, 2005

An archive containing all the files needed to make a 'The Haunting'-style safe door has been added to the 3D Model Archive.
Requires NVScript.osm.


.3ds -> .bin update
Thursday the 31th of March, 2005

Fixed a bug in The Graphical .3ds -> .bin Conversion Utility that was causing the program to use the first shader type it found for all subsequent materials.

Also, stopped the program from inverting transparency values when loading a .3ds file.
This is now an option that can be enabled at your discretion.

You can download it here.


Updated Custom Menus
Sunday the 30th of January, 2005

I've updated my custom Bindings & Menus for Thief 2.
Version 2.0 consists of vastly expanded menus - most of the menu items from KoMaG's custom menus have been added, plus a few others.

Grab them here.


Victorian Bathtub
Tuesday the 7th of December, 2004

Added a new Victorian Bathtub object to the 3D Model Archive.


Permanent video fix
Tuesday the 7th of December, 2004

As you are probably aware, on certain computers Thief's ingame videos will not play at times because of conflicts with the video codecs, especially in Windows XP.
There are several commonly known fixes for the problem, which basically consist of reinstalling or reregistering the Indeo video codec whenever the videos won't play.

I have created a simple fix that will permanently solve the problem - at least until the next time you reinstall Windows!

You can grab it here.


Circle of Flames information
Satuarday the 20th of November, 2004

I've released some info on the FM I'm currently working on, currently codenamed "The Circle of Flames".

You can read it here.


Fixed spellcaster motions
Satuarday the 20th of November, 2004

While working on a new spellcaster mesh, I noticed how badly the right arm and hand is twisted in the standard spellcaster sidestepping and backpeddaling motions, so I set about trying to fix this.
These fixed motions are not perfect, but at least the right hand is no longer at a 180° angle to the right arm.

You can find them here.


Major .3ds -> .bin bug fixed
Friday the 19th of November, 2004

A major bug has been found in The Graphical .3ds -> .bin Conversion Utility, that stopped the program from converting any humanoid meshes. The bug presumably sneaked into the program in v2.15, when Droid support was added, but somehow remained undetected until now.

Make sure to grab a fixed version here.


The Texture Vault opens
Saturday the 6th of November, 2004

The Nameless Texture Vault has opened its doors.
Therein you can find six texture packs and three simple guides explaining how some of those textures were created.
A large collection of texture-related links have also been added to The Tower's links section.


Desk Lamp 2
Saturday the 6th of November, 2004

Added another Desk Lamp object to the 3D Model Archive.


Desk Lamp
Saturday the 6th of November, 2004

Added a new Electric Desk Lamp object to the 3D Model Archive.


.3ds -> .bin update
Wednesday the 3rd of November, 2004

The Graphical .3ds -> .bin Conversion Utility has been updated to include support for Shadowspawn's MeshUp tool, allowing it to output revision 2 meshes that support illumination, transparency, and the Mesh Textures property.
Here's what new in v2.16:

  • The program can now output revision 2 meshes
    (Requires Shadowspawn's MeshFix toolkit.)

  • Improved external file location algorithm.

  • In-program skin support added.

You can download it here.


Low-lying leafy plant
Sunday the 16th of August, 2004

Added a new jungle plant; Leaf Plant 02.
Find it in the 3D Model Archive.


Physics mini-tutorial added
Tuesay the 22nd of September, 2004

I've just added a short tutorial that discusses how to improve the realism of Thief's physics for non-standard-shaped (non-spherical) objects such as shovels:
Improving the physics model by using multiple submodels.


Monolog Viewer released
Tuesay the 7th of September, 2004

I've just created a simple program to constantly display the current monolog while DromEd it running.
It can be set to automatically launch DromEd when started, and can be put into Always on top mode.

Grab your copy here!


NVCornerCabinet Updated
Saturday the 28th of August, 2004

I've rotated NVCornerCabinet by 45°, so its physical model more closely matches its shape.


Vegetation and ropes
Sunday the 16th of August, 2004

Two new vegetation objects, Leaf Plant 01 and Fern 01.
Also added a Ropes & Vines pack with much improved rope meshes for rope arrows, vine arrows, and placed ropes.
Find them in the 3D Model Archive.


Measurements
Wednesday the 11th of August, 2004

Added a list of various measurements, such as the maximum distance Garrett can jump, the steepest slope he can ascend, etc.
Most of these were discovered by Fidcal a long time ago, but I've added a few more (such as the ones regarding slopes).


Street Lamps
Tuesday the 10th of August, 2004

Added a second street lamp model with only one lamp, instead of three.
Grab the updated street lamp pack in the 3D Model Archive.


.3ds -> .bin update
Wednesday the 4th of August, 2004

I finally found a solution to the error 430 that could stop .3ds -> .bin from working under Windows 98.
If you have this problem, grab a more recent version of scrrun.dll from the downloads section.

I've also fixed a nasty bug that could cause the program to crash if you tried to load a file with a texture name longer than 16 characters, and uploaded a corrected skin guide for v2.14.


New Look
Tuesday the 3rd of August, 2004

The Nameless Tower's graphics have been changed a bit; replacing most of its textures with ones I created myself.


Wicker objects released
Wednesday the 16th of June, 2004

Two new objects, a wicker shopping basket and a wicker linen basket, have been added to the 3D Model Archive.


.3ds -> .bin v2.13
Wednesday the 16th of June, 2004

Fixed a major bug in the Graphical .3ds -> .bin Conversion Utility that could cause the group AFTER a joint group to have its PARTS and PART_MAPPINGS section deleted if the 'Fix Joint Data' option was enabled.

You can download a copy of v2.13 here.


DromEd Manual.chm Draft
Wednesday the 16th of June, 2004

I've released a draft version of my Compiled HTML Help DromEd Manual.
At the moment, all it has is the tutorials and reference sections from The Nameless Tower, and there's still a lot to do.

Look for your copy here.


Street Signs pack updated
Wednesday the 16th of June, 2004

The Street Signs model pack has been updated.
Each sign can now be finely positioned by use of the Shape->Joint Positions property.
Thank go to R Soul who came up with the idea in the first place.

You can find the updated package in The Tower's 3D Model Archive.


The Haunting models released
Tuesday the 11th of May, 2004

Most of the custom objects used in my C5 entry, 'The Haunting', can now be found in The Tower's 3D Model Archive.
These objects include: a plate, a gas lamp, a set of bookcases, several new styles of desks and tables, an upright piano, a telescope, and more.
Check them out here.


Eight new crate models
Tuesday the 27th of April, 2004

I have added a new crate pack to The Tower's 3D Model Archive. It contains eight new high-quality 3D crates, as well as the three older 'flat' (textured cube) crates that I released a few months back.
Check them out here.


Ghosting tutorial updated
Tuesday the 27th of April, 2004

I realised that there is a much better (and more stable) way to set up a ghosting objective, so I have re-written the tutorial on how to set up a Ghosting objective.


Three new tutorials
Monday the 26th of April, 2004

I have just writen three new tutorials; one on how to set up a Ghosting objective; one on how to trigger events when the player is carrying an object, using an invisible goal; and a mini-tutorial on how to set up BarredDoors so that guards can't see you through them when you are crouching.
BarredDoors mini-tutorial.
Triggering events when the player is carrying an object, using invisible objectives
How to set up a Ghosting objective

Also, the In-game shop tutorial has been updated, and now uses a different method for loot attached to an AIs belt, in order to avoid a major problem with the 'Auto-Search Bodies' feature. The demo mission has not been updated yet, though.


.3ds -> .bin v2.12
Monday the 26th of April, 2004

The Graphical .3ds -> .bin Conversion Utility has been updated again.
Here's what new in v2.12:

  • Fixed a particularly nasty problem where the program would crash while trying to fix a truncated texture filename. I still don't really know why it happened, but it doesn't seem to do it any more.

  • The program now looks in the 'txt', 'original\txt16', and 'txt' folders when trying to fix a truncated texture filename. Previously, only 'txt16' was searched.

  • Fixed a bug that was causing the program not to detect rope meshes, and continually try to convince you that they should be treated as objects.

  • The materials are now scrolled properly when you use the tab key.

  • Added the option to ignore Illum data when loading .3ds files.

  • Made it possible to access the old double-siding algorithm by holding Ctrl+Alt when clicking on the number next to a group.

  • The program now warns you when you try to use a texture filename that is longer than the maximum of 16 characters.

You can download it here.


Contest 5 voting page is up!
Monday the 26th of April, 2004

The voting page for the Keeper of Metal and Gold's fifth Thief Fan Mission contest is finally up!
The voting deadline has been extended to the 7th of May due to the delay.

You can find the voting page here.


Contest 5 missions released
Sunday the 7th of March, 2004

The entries for the Keeper of Metal and Gold's fifth Thief Fan Mission contest are in!
There are 19 missions in total, and the voting deadline is the 30th of April.

So what are you waiting for?
Head over to The Keep of Metal and Gold and grab those contest missions!


Morrowind update
Monday the 29th of January, 2004

Nearly all of the Morrowind plugins have been updated:

  • NV Misc
  • NV Flora
  • NV Creatures
  • NV Vivec Trapdoors (NEW)

Check them out here.

The page is a bit of a mess at the moment, as I've had to move it to a seperate website due to size constraints. It should be fixed up soon.


Two new models
Monday the 26th of January, 2004

Two new model packs have been added to The Tower's 3D Model Archive: a coin pack and a signpost pack.
Check them out here.


Motion Database Editor
Tuesday the 2nd of December, 2003

Shadowspawn has finally finished his Motion Database editing tools, which allow you to build a motion database for Dark Engine games from plain-text motion schemas, which means that we can now add completely new motions to the game without having to override existing ones!
You can find both the tools and the motion schemas in the tools section.


Raven model
Wednesday the 26th of November, 2003

After it had been sitting on my hard disk for well over a year, I finally managed to finish my jointed raven model.
You can find it in the 3D Models section.


Contest 5 announced
Thursday the 20th of November, 2003

The Keeper of Metal and Gold has announced the fifth Thief Fan Mission contest.

This time, only Thief 2 FMs are allowed, and the building area is eight 40x40x40 cubes (an area of 80x80x80, or a total of 512000 DromEd units), and everything has to be inside those, even blue rooms.
The deadline is 'set in stone' at the 29th of Febuary, 2004.
For more information, head over to the Keep of Metal and Gold.

So, what are you waiting for? Get building!


Ingame Shop Tutorial
Thursday the 20th of November, 2003

I have just finished a tutorial explaining how to create a fully functional in-game shop in Thief 2, in which the player can spend his loot to purchase items.
The tutorial is over 4,000 words long, so you can probably expect it to be somewhat complicated.

You can take a look at it here.


The Low Poly Guild opens!
Sunday the 2nd of September, 2003

The Low Poly Guild is a new website just for custom objects.
There, you can find some excellent models by Schwaa, Targa, Jonquilis, Paweuek, von.Eins, and others (including me).

Check it out here!


.3ds -> .bin v2.10 released
Sunday the 2nd of September, 2003

The Graphical .3ds -> .bin Conversion Utility has been updated to v2.10, which now has a feature to package all of the files required for an object into one folder, ready to be shared with the online community.

You can download it here.


.3ds -> .bin v2.00 released
Monday the 29th of September, 2003

The Graphical .3ds -> .bin Conversion Utility v2.00 has been released, and can now call upon the power of Shadowspawn's Free The Objects Toolkit to open .bin files and save .3ds files!

A full list of the new features:

  • The program can now both open and save .3ds, .e, and .bin files!

  • Added a feature to fix truncated texture filenames.

  • Fixed the Centroid selection boxes which had inadvertently been disabled. They are now only disabled when Centre Object is activated, as they should be.

  • Fixed a major bug that would cause the program not to function if n3dse.exe or bsp.exe were placed in a path containing a space character.

You can download it here.


Candle tutorial
Wednesday the 17th of September, 2003

I have just uploaded a new tutorial on how to create candles that can be turned on/off with a frob.
You can find it here.


.3ds -> .bin v1.01 released
Tuesday the 9th of September, 2003

The Graphical .3ds -> .bin Conversion Utility has been updated, fixing a few minor problems:

  • Fixed a bug that would cause the program to crash with an 'Overflow' error when opening a model with more than 91 groups or materials.
  • Monolog feature added.
  • Introduced a new feature to view the current model.
  • Fixed a bug that would occasionally crash the program with an 'Object already loaded' error when opening a .3ds file.
  • Changed the way the program interprets the Return key, so that you can now use it to select items in the menus without the program compiling your model.
  • Fixed a bug that could crash the program when certain keyboard shortcuts were used with no file loaded.

You can download it here.


Two new models
Tuesday the 2nd of September, 2003

A new candelabrum model and a set of ornamental vases have been added to The Nameless Tower's library of 3D Models. Check them out here.


Encryption Challenge
Tuesday the 19th of August, 2003

I have just uploaded three files which have been encrypted using an encryption algorithm I wrote.
Anyone who is interested is encouraged to try deciphering it.
If you succeed, please send me an e-mail.

You can no longer find these files in the Miscellaneous Downloads section, as they were not interesting.


Please donate your knowledge
Monday the 7th of July, 2003

A vast effort is underway to properly describe all the propeties in DromEd 2. If you think you can help, I urge you to visit this thread on the TTLG Forums.


Massive Morrowind update
Monday the 7th of July, 2003

All of the Morrowind plug-ins have been updated.
NV Creatures has been modified the most, fixing a major bug that could cause one of the creatures to become completely invulnerable, and adding another new creature.


Menus & keybinds
Monday the 7th of July, 2003

I have recently released a heavily modified version of DromEd's menus and bindings files, adding lots of very useful menu items and keyboard shortcuts.
To me, at least, using DromEd without them is like controlling your mouse with your foot. You'll probably get there in the end, but it would have been much easier to use your hand.

These files (for both DromEd 1 & 2) can be found in here.


The Nameless Tower returns!
Tuesday the 6th of May, 2003

The new Nameless Tower is now online, with a vastly improved interface.

The reference shelf has been updated again, but it's still far from complete. If you think you can write a better description for some of the properties, scripts, links, or receptrons, why not send me an email?

Morrowind plug-ins are now availiable from the Tower! Check them out here.

The Graphical .3ds -> .bin Conversion Utility has now had it's beta status removed, and is availiable from the Downloads section. New features in version 1.0 include:

  • The program now has a completely new Thief-style interface.
  • Vastly improved reading of materials, including proper support for double-sided materials.
  • The appropriate type is now automatically detected when a mesh file is opened.
  • Automatic Incrementation,'Z-99', and Default Scale Factor options added.
  • Filenames are now automatically truncated to the maximum length DromEd will allow.
  • Some bug fixes.

For more information, see the Graphical .3ds -> .bin Conversion Utility documentation.